AI Insights · Timothy · July 2024
Top 5 Sniper Games in Ecuador Q2 2024: Performance Overview
In Q2 2024, top sniper games on a unified platform in Ecuador showed varied performance trends in downloads, revenue, and active users. Sensor Tower data reveals key insights into their quarterly metrics.
In the second quarter of 2024, the top five sniper games on a unified platform in Ecuador showed diverse performance trends. Based on data from Sensor Tower, here are the key insights into their downloads, revenue, and weekly active users.
Sniper 3D: Gun Shooting Games from Wildlife Studios demonstrated fluctuations in its metrics. Revenue peaked at $454 in mid-April and gradually declined to $149 by the end of June. Downloads varied significantly, reaching a high of 17.7K in mid-April and dropping to 4.5K by the end of May before stabilizing around 6.4K in late June. Weekly active users saw a peak of 74K in mid-April but tapered off to approximately 45.7K by the end of the quarter.
Camo Sniper by SUPERSONIC STUDIOS LTD had a consistent increase in downloads, starting from 3.4K at the beginning of April and reaching 7.1K by mid-June. Weekly active users showed a steady rise, beginning at 71K and peaking at 88K by the end of June, indicating strong user engagement.
Sniper Strike: Shooting Games from Mobile Gaming Studios displayed low but stable revenue, peaking at $91 at the end of May. Downloads were initially high at 5.8K in early April but dropped to 285 by the end of the month, with a slight recovery to 515 by the end of June. Weekly active users followed a similar pattern, starting at 6.8K and declining to around 964 by the end of the quarter.
Sniper Fury: Shooting Game by Gameloft experienced modest revenue, with a peak of $53 in early April and a gradual decline to $30 by the end of June. Downloads were relatively stable, ranging from 769 at the start of the quarter to 522 by the end. Weekly active users remained consistent, fluctuating between 4.5K and 4.9K throughout the quarter.
Lastly, Kill Shot Bravo: Sniper Games from Supercharge Mobile Corp saw minimal revenue, peaking at $30 in early April. Downloads were initially negligible but spiked dramatically to 2.3K in early June, only to drop to 380 by the end of the month. Weekly active users mirrored this trend, starting at 60 and peaking at 1.6K by mid-June before reducing to 761 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.